
blueprint.įor that, we need to locate your Trove Live folder first and devtool_dungeon_QB_to_blueprint.bat file in it.
#Troxel vs magicavoxel mod
To preview your Creation in game (or make a Mod out of it) we need to convert our. BLUEPRINTS are files that are used by Trove Game client. Our sword has Specular Material map that adds metal shine to it, so we are going to export main model as sword_001.qb and its specular material map as sword_001_s.qbīy the end of this step you should have your Creation as exported. If you have Material Maps as a separate, you would need to export them as. Each Voxel editor does it in a bit different way, but all those listed in Step 1 can do it. Once you are done creating, you will need to Export your creation as. It helps to have a separate folder for your Creations. If you picked Dungeon, you can skip to Step 6: Taking Screenshots. Each dungeon should fit in a biome its made for and use colors from that biome.Each dungeon should have npc spawns, some traps, Boss spawn and Exit portal(s).Each room in dungeon should have at least Two variations, more variety is better but not required.Each dungeon should consist of few Gameplay rooms aside from Boss rooms.Each dungeon should fit in required dimensions, else it will not spawn in game.To sum it up and highlight most important parts: Chapter 7: METAFORGE: Decorating your dungeon.Chapter 6: METAFORGE: Testing your dungeon.


Styles: Every type of Style has its own guidelines. Unlike Modding, here on Trove Creations we have set rules and guidelines, those were made to ensure that content that gets in game is of the best possible quality.įor the very first creation it is suggested you pick some Style or Decoration, creating Dungeons takes much more time, effort and planning. And if you have any questions, ask in #trovecreations channel on Trovesaurus discord, we are happy to help!Ĭreating anything is fun but it is also a tricky process. Looking for specific tutorials on Google or Youtube usually is a good idea. Each voxel editor has its own user interface, key bindings and shortcuts, but pretty much all of them are intuitive and easy to understand.
